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Gideros pixel perfect
Gideros pixel perfect












gideros pixel perfect

Now when we select the Game window we can see:ġ0. You can use Unlit > Transparent too, but unlit shader doesn’t interact with lights. Another important thing is set the Shader to Transparent > Difuse. I had to increase the size of this object to 10 so it becomes visible. Probably you can’t see anything yet in the Scene/Game window.

gideros pixel perfect

Select the GreenCircle in the hierarchy window and look at his properties in the Inspector window. Rename the Plane001 to GreenCircle if you want.ĩ. We are saying to Unity that this Plane now has the green circle image as texture. Now drag and drop this Greencircle from the project window to the Plane001 object at Hierarchy window. The important here is the property ”Filter Mode” and select it to Point.Ĩ. After import the Green Circle image, if you click at, you should see the texture properties in the inspector window. For my project I had created a Texture folder and put the PNG file there.ħ.

gideros pixel perfect

Just drag and drop to a dir of your choose. Okay we did a lot and still can’t see anything! But hey, we are almost there! Now you need import the Green Circle image to your project. That’s we gonna use! Select, drag and drop Plane001 to our Hierarchy window.Ħ. Okay, the expand the “tiny” model and you will see the “Plane001”. Create directories as you wish organise your files. Just Drag and drop the FBX file in your Project window. So, instead, use a simple Plane like this. But don’t use this Plane! Actually this Plane is a 10×10 single planes, so it can hurts our game performance. Unity has it own Plane Object at GameObject > Create Other > Plane. Then we can attach our image to this Plane and handle it to fake a 2D sprite, image, etc. I could say that a Plane is an 3D object that shows only one face. Okay, so now we have to understand that for show an image here in Unity we will need a Plane object. The important thing here is set the attribute “Projection” to “Orthographic”.Ĥ. Click in “Main Camera” object from Hierarchy window and you will see the Main Camera attributes in window Inspector. Now we need config our camera to fake a 2D vision in a 3D world. But lets add a new Game Object first, “Directional Light”, because this world need some light! Go to GameObject > Create Other > Directional Light.ģ. It’s through this object that we will “see” our game in this 3D/2D world. If you look at Hierarchy window you can see an default object “Main Camera”. Now you should have a new blank project in Unit圓D. It’s good to organise save your scene in a Scene folder under your Assets folder. Just choose a place for your new Circle Chain project. Not that my games will be in all platforms, but this possibility it’s pretty good.ġ.

GIDEROS PIXEL PERFECT PS3

And can easily port games to other platforms like PC-MAC-LINUX, iOSes, Android, Blackberry10, WinPhone, Web and even consoles as Wii, Ps3 and Xbox. I had been intimidated before with thoughts like “it’s too complex”, “I don’t wanna do 3D games” and blah blah, but I stated for me, that it’s an amazing way to program in C# (or JS / Boo) in a complete game solution that is becoming default in the game industry. I know that Unit圓D can be a bit annoying to 2D games. I know that should have lots of different approaches to do a game like Circle Chain in Unity and this is just my way to do it. In this moment there is a beta version of Unity supporting 2D games, but for now let’s say that there are no native support for 2D games in this amazing engine.Īnd anyway there are loads and loads of 2D games done with Unit圓D!!! Now it’s my time to contribute, with my version of Circle Chain for Unit圓D. In fact it’s based on Boomshine.Įmanuele has since, ported his game tutorial for lots of platforms: AS3, Game Maker, Construct2 HTML5, Corona SDK, Gideros Studio, Stencyl, Starling, CreateJS, Cocos2D HTML5. « Circle Chain is a simple game developed in 2007 by Emanuele Feronato as a monetization test in Flash Games. Today I got the permission from Alex Cançado to post a very detailed tutorial to create a Circle Chain prototype using Unit圓D. As Unit圓D becomes more and more the perfect tool for multi-platform development, I am going to start publishing Unit圓D tutorials.














Gideros pixel perfect